ACS or Act Cadenza Strife has a 2d and 3d version. This article will cover the 2D version of the game. Act Cadenza Strife has a large cast of characters all from the tales series. It runs on the fighting game maker engine so it is MTSP or lilithport compatible. The game has controls similar to simple mode in blazblue or marvel where a direction and a button does a move. The sprites are alright, but the animations are all lacking.The game feels pretty broken, like some characters are so weak and others very, very strong. Overall this is definitely not my favorite game. Continue reading “ACS (Act Cadenza Strife) Tales Fighting Game.” »
If I was to summarize this fighting game in one word, it would have to be WTFLMAOLOL. Which really doesn’t make sense, just like a lot of things in this game. However Dong Dong Never Die breaks through the broken game barrier into hilariously funny territory, with it’s MK1 style characters, ridiculous super and special moves, as well as it’s choice sound tracks. Continue reading “Dong Dong Never Die” »
BIGBANG BEAT Revolve (BBBR) is a Doujin game made by NRF. As most NRF titles are, BBBR is ridiculously broken(IMO). However if you treat the game with the right level of casual, it can be very fun. Unfortunately it doesn’t have any online play or casters made for netplay, which is a big downside for me.
The game for the most part uses the staple anime game movement of 2 jumps or one jump and one air dash. You’ve got meter, bursts, lows, EX moves, Supers, and overheads.The characters are unique for the most part, with some characters having their own meters, unique dash’s, or even assists. NRF is not exactly trying to reinvent the wheel here. Big Bang Beat Revolve does have some unique traits, and assests though, not everyone feels exactly the same, and it’s not a guilty gear clone.
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