Shin Koihime Musou

Shin Koihime Musou: Otome Taisen Sangokushi

Don’t let the appearances fool you with this one. There is a really solid fighting games here with balance, mechanics, and variety. Shin Koihime Musou has 3 attack buttons and a throw button, but the buttons have a lot of variation depending on which direction you hold or whether you keep the button pressed, so there is a variety of moves for each character in the game.
The combo system is kind of unique for a 2D game, the closest thing I can compare it to is Tekken’s bound system. The light, medium, and heavy attacks don’t chain, and they are not all special cancelable. So a lot of the spacing, footsies, and pressure is from trying to land a “Fatal Counter” which will give your moves some unique properties that let you do some fun big damage combos. Continue reading “Shin Koihime Musou: Otome Taisen Sangokushi” »


BIGBANG BEAT Revolve (BBBR) is a Doujin game made by NRF. As most NRF titles are, BBBR is ridiculously broken(IMO). However if you treat the game with the right level of casual, it can be very fun. Unfortunately it doesn’t have any online play or casters made for netplay, which is a big downside for me.

The game for the most part uses the staple anime game movement of 2 jumps or one jump and one air dash. You’ve got meter, bursts, lows, EX moves, Supers, and overheads.The characters are unique for the most part, with some characters having their own meters, unique dash’s, or even assists. NRF is not exactly trying to reinvent the wheel here. Big Bang Beat Revolve does have some unique traits, and assests though, not everyone feels exactly the same, and it’s not a guilty gear clone.
Continue reading “BIG BANG BEAT Revolve” »